Multimedia

VR Tutorials, Books & Guides

  Welcome   ASP   CGI +
Perl
  How To   HTML +
Web Design
  Java   JavaScript   Multimedia
+ Graphics
  PHP   Remotely
Hosted
  Website
Templates
 
 
   
Menu
 
Multimedia Home

Books, Guides, Tutorials
  Adobe GoLive
  Adobe PageMill
  Authorware
  Director
  Fireworks
  Flash
  Graphics
  Latex
  MP3
  QuickTime
  Video
  VR

Software, Graphics, etc.
  Audio
  Flash
  Graphics
    3D
    Animation
    CAD
    Clip Art
    Home Publishing
    Illustration
    Image Capture
    Photo Editing
    Professional Design
 


Related Sites
 
Adobe Dreamweaver Software

Dreamweaver Tutorials

SEO Tools

Web Design Software
 

Click Here for CoffeeCup Website Design Software

Advert
 
Discover How To Capture Hidden Profits!
Increase sales dramatically, lower costs, build lasting customer relationships, and increase your web profits!
FREE Test Drive!

 
     
Hits4me.com   >   Multimedia   >   VR Tutorials, Books & Guides

   

VR Tutorials

Want to learn VR? Here are some VR tutorials to choose from:



From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Virtual Reality

By Jack Challoner

DK Children
Released: 2017-11-07
Hardcover (32 pages)

Virtual Reality
List Price: $16.99*
Lowest New Price: $11.60*
Lowest Used Price: $5.01*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

A new book by the author of Smithsonian Maker Lab that explores the realities of virtual reality, explaining what VR is and how it works. Includes an app download for five exclusive VR experiences and a cardboard viewer with stickers to make it your own.

Learn about the history of VR, from how it was invented to how it is used in the world today—beyond smart phone apps—and how VR headsets play with your senses of sight, sound, and touch to fool you into thinking you are somewhere else. Then use the included VR viewer and smartphone app download to come face-to-face with a T. rex, look inside a volcano, explore the Roman Colosseum, hop aboard the International Space Station, and peek under the surface of a pond.

Created in association with an educational VR company, this groundbreaking book from DK explains everything you need to know. Are you ready to be transported?

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

By Jeremy Bailenson

W. W. Norton & Company
Released: 2018-01-30
Hardcover (304 pages)

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
List Price: $28.95*
Lowest New Price: $11.96*
Lowest Used Price: $9.99*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives.

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?

In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma.

There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR―a must-read for navigating both the virtual and the physical worlds ahead.

Virtual & Augmented Reality For Dummies (For Dummies (Computer/tech))

By Paul Mealy

For Dummies
Released: 2018-07-11
Paperback (352 pages)

Virtual & Augmented Reality For Dummies (For Dummies (Computer/tech))
List Price: $29.99*
Lowest New Price: $22.52*
Lowest Used Price: $26.61*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

An easy-to-understand primer on Virtual Reality and Augmented Reality

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.

With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.

* Keeps you up-to-date on the pulse of this fast-changing technology

* Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment

* Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR

Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. 

Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life

By Peter Rubin

HarperOne
Released: 2018-04-17
Hardcover (288 pages)

Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life
List Price: $27.99*
Lowest New Price: $10.00*
Lowest Used Price: $11.90*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection.

Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still in its infancy, to those on the inside, it is the future. VR will change how we work, how we experience entertainment, how we feel pleasure and other emotions, how we see ourselves, and most importantly, how we relate to each other in the real world. And we will never be the same.

Peter Rubin, senior culture editor for Wired and the industry’s go-to authority on the subject, calls it an "intimacy engine." While once we needed another person to feel the sensations of closeness, trust, vulnerability, confidence, and titillation, VR will give us the ability to induce these sensations by ourselves for the first time in human history. This metamorphosis, Rubin argues, is going to have a powerful impact on relationships that will ripple throughout our society and our individual lives.

A journey into this uncertain future and a glimpse at the cultural implications and promises of a new reality, Future Presence explores a host of complex questions about what makes us human, what connects us, and what is real. Offering a glimpse into the mind-blowing things happening in universities, labs, and tech companies around the world, Rubin leads readers on an entertaining tour of the weirdest, wildest corners of this fascinating new universe. Describing this book as "half travelogue and half crystal ball", Rubin will:

  • Introduce readers to the creators and consumers of VR technology
  • Show readers what an experience is like inside the current VR devices
  • Explain how this technology will upend everything we know about human connection in the future

At once the incredible, inevitable story of virtual reality’s rise and a look towards the future of our fantasies, Future Presence is a deeply personal examination of what connects us, and an analysis of what relationships, empathy, and sex could look like—sooner than we think.

Dawn of the New Everything: Encounters with Reality and Virtual Reality

By Jaron Lanier

Lanier Jaron
Released: 2017-11-21
Hardcover (368 pages)

Dawn of the New Everything: Encounters with Reality and Virtual Reality
List Price: $30.00*
Lowest New Price: $14.99*
Lowest Used Price: $11.99*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox

The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology

Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility.

Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term “virtual reality,” exposes VR’s ability to illuminate and amplify our understanding of our species, and gives readers a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy and advice, this book tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico, to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru.

Understanding virtual reality as being both a scientific and cultural adventure, Lanier demonstrates it to be a humanistic setting for technology. While his previous books offered a more critical view of social media and other manifestations of technology, in this book he argues that virtual reality can actually make our lives richer and fuller.

The VR Book: Human-Centered Design for Virtual Reality (ACM Books)

By Jason Jerald

Morgan & Claypool Publishers
Paperback (550 pages)

The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
List Price: $79.95*
Lowest New Price: $66.98*
Lowest Used Price: $41.33*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:
Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.

Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society

By Howard Rheingold

Simon & Schuster
Released: 1992-08-15
Paperback (416 pages)

Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society
List Price: $26.95*
Lowest New Price: $14.95*
Lowest Used Price: $0.10*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:
Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

Marketing New Realities: An Introduction to Virtual Reality & Augmented Reality Marketing, Branding, & Communications

By Cathy Hackl

Meraki Press
Paperback (140 pages)

Marketing New Realities: An Introduction to Virtual Reality & Augmented Reality Marketing, Branding, & Communications
List Price: $14.99*
Lowest New Price: $14.99*
Lowest Used Price: $18.99*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:
Virtual Reality (VR) and Augmented Reality (AR) have changed the playing field dramatically for marketing, branding, and public relations professionals. Marketing New Realities gives you the tools you’ll need to understand, create, and manage successful VR and AR campaigns now and for years to come. Get a head start on this new frontier, and harness the power of next-gen communication tools to engage effectively with your audience.

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

By Tony Parisi

O Reilly Media
Paperback (172 pages)

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
List Price: $29.99*
Lowest New Price: $18.00*
Lowest Used Price: $16.35*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
  • O Reilly Media
Product Description:

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer

Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives

By John Bucher

Routledge
Paperback (346 pages)

Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives
List Price: $44.95*
Lowest New Price: $40.00*
Lowest Used Price: $39.98*
Usually ships in 24 hours*
*(As of 01:50 Pacific 18 Jul 2018 More Info)


Click Here
Product Description:

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com


 
 
 

 
 
Contact Us     Privacy     Terms Of Use     Advertising/Endorsements Disclosures

Copyright © 2005-2018, Answers 2000 Limited

With any business, it is up to the individual owner of said business to ensure the success of the business. You may make more or less than any sample figures or results that might be quoted on our web sites or other publications. All business involves risk, and many businesses do not succeed. Further, Answers 2000 Limited does NOT represent that any particular individual or business is typical, or that any results or experiences achieved by any particular individual/business is necessarily typical.

Disclosure: Our company's websites' content (including this website's content) includes advertisements for our own company's websites, products, and services, and for other organization's websites, products, and services. In the case of links to other organization's websites, our company may receive a payment, (1) if you purchase products or services, or (2) if you sign-up for third party offers, after following links from this website. Unless specifically otherwise stated, information about other organization's products and services, is based on information provided by that organization, the product/service vendor, and/or publicly available information - and should not be taken to mean that we have used the product/service in question. Additionally, our company's websites contain some adverts which we are paid to display, but whose content is not selected by us, such as Google AdSense ads. For more detailed information, please see Advertising/Endorsements Disclosures

Our sites use cookies, some of which may already be set on your computer. Use of our site constitutes consent for this. For details, please see Privacy.

Click privacy for information about our company's privacy, data collection and data retention policies, and your rights.
 
 
  In Association With Amazon.com
Answers 2000 Limited is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.
In Association With Amazon.co.uk
Answers 2000 Limited is a participant in the Amazon EU Associates Programme, an affiliate advertising programme designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.co.uk.
As an Amazon Associate, our company earns from qualifying purchases. Amazon, the Amazon logo, Endless, and the Endless logo are trademarks of Amazon.com, Inc. or its affiliates.

CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED 'AS IS' AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
CERTAIN CONTENT THAT APPEARS ON THIS SITE,COMES FROM AMAZON EU S. r.l. THIS CONTENT IS PROVIDED \'AS IS\' AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
All trademarks are property of their respective owners.
All third party content and adverts are copyright of their respective owners.

Some graphics on our web sites are Copyright (C) 1997-2000 Hemera Technologies Inc., and used under license. All such pictures are provided for viewing purposes only and are not to be saved or downloaded. All such pictures of recognizable individuals are models and used for illustrative purposes only, and not meant to imply any association or endorsement of said individual with any product or service.