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Hits4me.com   >   Multimedia   >   QuickTime Tutorials, Books & Guides


QuickTime Tutorials

Want to learn QuickTime? Here are some QuickTime tutorials to choose from:



FROM AMAZON.COM

Apple Pro Training Series: QuickTime Pro Quick-Reference Guide (Apple Pro Training)

By Brian Gary & Jem Schofield

Peachpit Press
Paperback (144 pages)

Apple Pro Training Series: QuickTime Pro Quick-Reference Guide (Apple Pro Training)
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Product Description:
This handy 180-page book offers a great overview of QuickTime Pro, including a fundamental explanation of video encoding and an invaluable look-up guide of video codecs and the QuickTime Pro interface. Includes step-by-step tutorials for the five things people do most with QuickTime Pro: Capturing, editing, using different video tracks, exporting, and scripting QuickTime Pro actions with Automator. Available for both Windows and Mac, QuickTime 6 was downloaded more than 350 million times. Moreover 98% of those downloads were from PC users, at a rate of over 10 million per month. QuickTime Pro is now available and can be downloaded for $29.99.

Digital Movies with QuickTime Pro (Digital Filmmaking Series) (Digital Filmmaking Series)

By John Farrell

Charles River Media
Paperback (362 pages)

Digital Movies with QuickTime Pro (Digital Filmmaking Series) (Digital Filmmaking Series)
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Product Description:
Do you have a cinematic story to tell? Are you interested in learning how to make independent productions using the popular and affordable QuickTime Pro? If so, you will find all the instructions you need in this hands-on guide. Digital Movies with QuickTime Pro is the first comprehensive book to teach home computer users (Windows or Mac) how to make digital movies from start to finish. It focuses on how QuickTime Pro can be used to make a feature-length digital movie, using tutorial footage from an actual independent movie shot in video and finished in QuickTime Pro. Geared toward aspiring and intermediate filmmakers, the book begins with comprehensive information on what cinematic effects to employ, and common screenwriting/shooting pitfalls to avoid. In addition, there is coverage of the key bushiness aspects of movie making, including how to form a corporation, develop a schedule, and scout for talent. From there users learn how to shoot cinematic DV footage and use QuickTime Pro as a stand-alone editing tool, or in conjunction with other popular editing software such as iMovie 2, Final Cut Pro 3, Discreet Cleaner 5.1, or Adobe Premiere 6. Once the film is edited, the various delivery methods are covered. QuickTime films can be burned to CD-ROM, DVD-ROM, or displayed on a laptop. They can be streamed or downloaded to a Web site, or they can be output as composite video onto VHS. Whatever method your audience needs, you'll find details on how to deliver your finished work effectively.

QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)

By Tim Monroe

Morgan Kaufmann
Paperback (640 pages)

QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
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Product Description:
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book forma must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

QuickTime Toolkit Volume One is a programmers introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)

By Tim Monroe

Morgan Kaufmann
Paperback (528 pages)

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
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"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
*Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

QuickTime for Java: A Developer's Notebook (Developers Notebook)

By Chris Adamson

O'Reilly Media, Inc.
Paperback (255 pages)

QuickTime for Java: A Developer s Notebook (Developers Notebook)
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Product Description:
QuickTime Java (QJT) is a terrific multimedia toolkit, but it's also terrifying to the uninitiated. Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QTJ is powerful, but not easy to get into. In fact, when it comes to class-count, QuickTime Java is nearly as large as all of Java 1.1. Once you learn the entire scope of Apple's QuickTime software, you really appreciate the problem. At its simplest, QuickTime allows Mac and Windows users to play audio and video on their computers. But QuickTime is many things: a file format, an environment for media authoring, and a suite of applications that includes browser plug-ins for viewing media within a web page, a PictureViewer for working with still pictures, QuickTime Streaming Server for delivering streaming media files on the Internet in real time, and QuickTime Broadcaster for delivering live events on the Internet. Among others. As if that weren't daunting enough, the javadocs on QJT are wildly incomplete, and other books on the topic are long out of date and not well regarded, making progress with QTJ extremely difficult. So what can you do? Our new hands-on guide, QuickTime Java: A Developer's Notebook, not only catches up with this technology, but de-mystifies it. This practical "all lab, no lecture" book is an informal, code-intensive workbook that offers the first real look at this important software. Like other titles in our Developer's Notebook series, QuickTime Java: A Developer's Notebook is for impatient early adopters who want get up to speed on what they can use right now. It's deliberately light on theory, emphasizing example over explanation and practice over concept, so you can focus on learning by doing. QuickTime Java: A Developer's Notebook gives you just the functionality you need from QTJ. Even if you come to realize that 95% of the API is irrelevant to you, this book will help you master the 5% that really counts.

QuickTime 6 for Macintosh and Windows (Visual QuickStart Guide)

By Judith Stern

Peachpit Press
Paperback (520 pages)

QuickTime 6 for Macintosh and Windows (Visual QuickStart Guide)
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Book Description:
QuickTime 6 is one of those technologies that's hard to get a handle on: It's not just an application, but an entire cross-platform multimedia architecture you can use to view and create a vast range of multimedia projects. Now over 10 years old, QuickTime has become the Web standard for streaming and non-streaming video content. QuickTime 6 for Macintosh and Windows: Visual QuickStart Guide, puts the QuickTime architecture in perspective, providing both the "big picture" as well as detailed instructions for accomplishing a variety of tasks--from creating slide-show presentations, editing movies, and creating music soundtracks, to uploading videos for streaming over the Web. The task-based, visual layout takes an easy approach to teaching QuickTime, using pictures to guide you through the ins and outs of the program. If you're a beginner, you'll learn just what you need to know to get started, while all of you seasoned professionals can use the handy visual tabs to quickly look up the new features and tools of version 6, including support for MPEG-4.

Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)

By Matthew R. Peterson

Morgan Kaufmann
Paperback (597 pages)

Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)
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Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple moviesit can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.

*Describes concepts and techniques of interactivity applicable to technologies beyond QuickTimeincluding Flash.
*Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience.
*A companion CD-ROM contains the book's source code, tutorials, and demo software, including a demo version of Live Stage Pro (with a discount offer for the full version).

QuickTime for Filmmakers (Quicktime Developer Series)

By Richard Ferncase

Focal Press
Paperback (350 pages)

QuickTime for Filmmakers (Quicktime Developer Series)
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Product Description:
Over the decades, distribution has remained the most elusive aspect of filmmaking. The Web provides filmmakers with a new option for distribution, exhibition, and broadcast. While other media streaming technologies are available, QuickTime remains the most popular option for its versatility, excellent quality, and ease of use. QuickTime for Filmmakers shows filmmakers and videographers how to utilize this industry standard tool and offers advice on how best to shoot a film for Internet delivery. Other topics include: Editing and converting video, adding and editing soundtracks and using text in QT movies, compressing media, and preparing movies for http and RTSP streaming or a combination of both. A chapter on virtual reality explores QuickTime's unique feature for creating 360 panoramas, immersive cubic VR, object movies and VR scenes. A companion CD-ROM demonstrates topics covered in the book and provides samples of film prepared for web delivery.

*Details the most powerful and popular streaming software available.
*Focuses on the needs and concerns of the filmmaker and videographer.
*Companion CD-ROM demonstrates techniques covered in the book and provides samples of film prepared for web delivery.

Discovering QuickTime: An Introduction for Windows and Macintosh Programmers (QuickTime Developer)

By George Towner

Morgan Kaufmann Publishers
Paperback (515 pages)

Discovering QuickTime: An Introduction for Windows and Macintosh Programmers (QuickTime Developer)
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Amazon.com:
If you are doing any kind of multimedia software development at a programming level, you are probably using Apple's QuickTime technology and Discovering QuickTime should be on your shelf, if not on your desk.

Written by the lead writer for QuickTime technical documentation, Discovering QuickTime caters to both Macintosh and Windows application programmers. It includes a wide array of example movies on the accompanying CD-ROM, along with the source code and API headers that will allow you to include QuickTime in your programs.

The programming examples are both valuable and clear, but the strongest chapter is "Working with Digital Media." It includes important discussions on some often overlooked issues like image compression and compression tradeoffs, sound data compression, and working with other digital file types in QuickTime movies like text and still images.

Another important discussion centers on "Programming for Windows," where the differences between MacOS and Windows QuickTime are discussed, and how the terminology between the two platforms can be bridged with some common definitions.

This is not a book for someone dabbling in multimedia, or a passive viewer of QuickTime movies. However, if you are a game programmer, or someone programming the next version of that killer multimedia application, this book is an invaluable reference for learning to use and getting the most from QuickTime. --Mike Caputo

QuickTime for the Web: For Windows and Macintosh (With CD-ROM)

By Steven Gulie

Morgan Kaufmann Publishers
Paperback (850 pages)

QuickTime for the Web: For Windows and Macintosh (With CD-ROM)
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Amazon.com:
There is far more to Apple's QuickTime than a movie that plays on your computer--it is an entire technology whose rich features go largely untapped. In this second edition of QuickTime for the Web, the QuickTime gurus at Apple lay bare the inside tricks, hidden features, and underlying structure of this dynamic media tool.

This book will prove useful to anyone using QuickTime as a presentation tool, regardless of their method of delivery. Although titled QuickTime for the Web, it describes features that go far beyond the Web. The interactive section is the highlight of this book. It describes how to build custom interfaces (skins) for your movie, how to connect your movie or interface elements to the Web, how to add and edit an array of tracks such as text and Flash tracks, and how to add interactive audio.

However, this is not the only chapter worth reading--far from it. From the very beginning, each and every page offers some tip or describes a feature that one could learn to make use of. Need to know how to convert PowerPoint presentations into interactive QuickTime movies? Page 241. Need the HTML code to detect QuickTime before loading a movie? Page 113. Don't know the difference between streaming and nonstreaming? There's a chapter devoted to mixing the two and demonstrating how they can each be used to their fullest.

QuickTime has much to offer and many of the underlying features are very easy to use. This is an important and informative book, and an invaluable reference for anyone who works seriously with QuickTime and uses it as a presentation tool. --Mike Caputo



 
 
 
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