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Hits4me.com   >   Multimedia   >   QuickTime Tutorials, Books & Guides

   

QuickTime Tutorials

Want to learn QuickTime? Here are some QuickTime tutorials to choose from:



From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)

By Tim Monroe

Morgan Kaufmann
Paperback (640 pages)

QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
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"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

QuickTime Toolkit Volume One is a programmer's introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)

By Tim Monroe

Morgan Kaufmann
Paperback (528 pages)

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
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"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
*Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

Apple Pro Training Series: QuickTime Pro Quick-Reference Guide

By Brian Gary & Jem Schofield

Peachpit Press
Paperback (144 pages)

Apple Pro Training Series: QuickTime Pro Quick-Reference Guide
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This handy 180-page book offers a great overview of QuickTime Pro, including a fundamental explanation of video encoding and an invaluable look-up guide of video codecs and the QuickTime Pro interface. Includes step-by-step tutorials for the five things people do most with QuickTime Pro: Capturing, editing, using different video tracks, exporting, and scripting QuickTime Pro actions with Automator. Available for both Windows and Mac, QuickTime 6 was downloaded more than 350 million times. Moreover 98% of those downloads were from PC users, at a rate of over 10 million per month. QuickTime Pro is now available and can be downloaded for $29.99.

QuickTime for the Web, Third Edition: For Windows and Macintosh (QuickTime Developer Series)

By Steven Gulie

Morgan Kaufmann
Paperback (825 pages)

QuickTime for the Web, Third Edition: For Windows and Macintosh (QuickTime Developer Series)
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QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard.

Written for Web masters, site designers, HTML and multimedia authors, and anyone else who wants to incorporate sound or video into their Web site, this book offers clear and detailed instruction in an engaging style. Written by an expert at Apple Computer, this is the most complete and authoritative source for creating QuickTime content for the Web.

The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications).

About the CD-ROM
The accompanying CD-ROM contains the full version of QuickTime Pro 6 (a $29.99 value) for Windows and Macintosh. Its powerful, extensible software architecture lets you deliver state-of-the-art digital content over the Web or on CD-ROM. It works equally well on current versions of Windows and Mac OS. The CD-ROM also includes a free tools for creating and editing movies, cut-and-paste HTML and JavaScript examples, royalty-free audio, and prebuilt interactive sprites.

*Written for both Windows and Macintosh developers.
*Illustrates all the latest features in QuickTime Pro 6, including MPEG-4 support.
*Includes a CD-ROM with the full version of QuickTime Pro 6 (a $29.99 value) for Windows and Macintosh, and free tools for creating and editing movies, cut-and-paste HTML and JavaScript examples, royalty-free audio, prebuilt interactive sprites, and a demo copy of LiveStage Pro with a special offer for $100 off from Totally Hip Software.
*Includes a skinned player for streaming MPEG-4 (with ACC audio-superior to MP3) of the hit band Wilco recorded live.

QuickTime for .NET and COM Developers (QuickTime Developer Series)

By John Cromie

Morgan Kaufmann
Paperback (360 pages)

QuickTime for .NET and COM Developers (QuickTime Developer Series)
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At the heart of Apple's hugely popular iLife software suite-iMovie, iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.

QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.

Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

* The first book on QuickTime for .NET and COM application and scripting developers
* Written by one of the architects of Apple's QuickTime ActiveX/COM control
* Offers numerous sample applications and code examples

QuickTime for Java: A Developer's Notebook

By Chris Adamson

O'Reilly Media
Paperback (256 pages)

QuickTime for Java: A Developer s Notebook
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QuickTime Java (QJT) is a terrific multimedia toolkit, but it's also terrifying to the uninitiated. Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QTJ is powerful, but not easy to get into. In fact, when it comes to class-count, QuickTime Java is nearly as large as all of Java 1.1.

Once you learn the entire scope of Apple's QuickTime software, you really appreciate the problem. At its simplest, QuickTime allows Mac and Windows users to play audio and video on their computers. But QuickTime is many things: a file format, an environment for media authoring, and a suite of applications that includes browser plug-ins for viewing media within a web page, a PictureViewer for working with still pictures, QuickTime Streaming Server for delivering streaming media files on the Internet in real time, and QuickTime Broadcaster for delivering live events on the Internet. Among others.

As if that weren't daunting enough, the javadocs on QJT are wildly incomplete, and other books on the topic are long out of date and not well regarded, making progress with QTJ extremely difficult. So what can you do? Our new hands-on guide, QuickTime Java: A Developer's Notebook, not only catches up with this technology, but de-mystifies it.

This practical "all lab, no lecture" book is an informal, code-intensive workbook that offers the first real look at this important software. Like other titles in our Developer's Notebook series, QuickTime Java: A Developer's Notebook is for impatient early adopters who want get up to speed on what they can use right now. It's deliberately light on theory, emphasizing example over explanation and practice over concept, so you can focus on learning by doing.

QuickTime Java: A Developer's Notebook gives you just the functionality you need from QTJ. Even if you come to realize that 95% of the API is irrelevant to you, this book will help you master the 5% that really counts.

Inside Macintosh Quicktime

By Apple Computer Inc

Addison-Wesley Professional
Paperback (608 pages)

Inside Macintosh Quicktime
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The Macintosh system has matured over the past 12 years into the sophisticated and diverse Mac OS that developers work with today. Apple is meticulous in its documentation of the Mac OS, and the result is the Inside Macintosh series. Apple and A-W make this documentation available to you in a variety of formats: * Individual bound books (paper! how novel!) * Electronic full text in DocViewer format: Inside Mac CD-ROM * Electronic quick reference: Macintosh Programmer's Toolbox Assistant The complete list of 27 titles is pretty daunting, but take heart. You can think of Inside Mac topics in two groups: those that are common to all Macs, and those that are specific to your application. The core technology topics: * The Macintosh Toolbox * Interapplication Communication * Text * Imaging with QuickDraw * Memory, Processes, Files, Operating System Utilities, Devices Specialized technology topics: * QuickTime * PowerPC System Software, PowerPC Numerics * Sound * Networking * AOCE * QuickDraw GX 0201622017B04062001

Interactive QuickTime: Authoring Wired Media (QuickTime Developer Series)

By Matthew R. Peterson

Morgan Kaufmann
Paperback (597 pages)

Interactive QuickTime: Authoring Wired Media (QuickTime Developer Series)
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Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies-it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.

*Describes concepts and techniques of interactivity applicable to technologies beyond QuickTime-including Flash.
*Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience.
*A companion CD-ROM contains the book's source code, tutorials, and demo software, including a demo version of Live Stage Pro (with a discount offer for the full version).

Digital Movies with QuickTime Pro (Digital Filmmaking Series)

By John Farrell

Charles River Media
Paperback (362 pages)

Digital Movies with QuickTime Pro (Digital Filmmaking Series)
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Do you have a cinematic story to tell? Are you interested in learning how to make independent productions using the popular and affordable QuickTime Pro? If so, you will find all the instructions you need in this hands-on guide. Digital Movies with QuickTime Pro is the first comprehensive book to teach home computer users (Windows or Mac) how to make digital movies from start to finish. It focuses on how QuickTime Pro can be used to make a feature-length digital movie, using tutorial footage from an actual independent movie shot in video and finished in QuickTime Pro. Geared toward aspiring and intermediate filmmakers, the book begins with comprehensive information on what cinematic effects to employ, and common screenwriting/shooting pitfalls to avoid. In addition, there is coverage of the key bushiness aspects of movie making, including how to form a corporation, develop a schedule, and scout for talent. From there users learn how to shoot cinematic DV footage and use QuickTime Pro as a stand-alone editing tool, or in conjunction with other popular editing software such as iMovie 2, Final Cut Pro 3, Discreet Cleaner 5.1, or Adobe Premiere 6. Once the film is edited, the various delivery methods are covered. QuickTime films can be burned to CD-ROM, DVD-ROM, or displayed on a laptop. They can be streamed or downloaded to a Web site, or they can be output as composite video onto VHS. Whatever method your audience needs, you'll find details on how to deliver your finished work effectively.

Quicktime Components (Inside Macintosh)

By Apple Computer Inc.

Addison-Wesley (C)
Paperback (848 pages)
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QuickTime, introduced last year, is Apple's key multimedia program. It enables Macintosh programmers to create multimedia applications with sound, video, and animation. This book, a companion volume to Inside Macintosh: QuickTime, describes how you can use or develop QuickTime Components such as clock components, image compressors, movie controllers, sequence grabbers, and video digitizers.

 
 
 
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