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Hits4me.com   >   Java   >   General Tutorials, Books & Guides


Java Tutorials

Want to learn Java? Here are some Java tutorials to choose from:


Web Hosting

Web Sites, Internet Sites, etc.

Here are some Internet products and web sites:

Java in 60 Minutes A Day

Java in 60 Minutes A DayClick here for details
Shows readers how to use Java to harness the power of object-oriented programming Includes thirty one-hour lessons that recreate a typical week-long introductory seminar Focuses on the Java 2 Platform, Enterprise Edition (J2EE) Helps readers to develop skills that are critical to many Web services scenarios The author was one of the first Sun Certified Instructors and has since taught Java to thousands of developers Companion Web site features an online presentation by the author that follows along with each chapter and includes an audio-only option for readers with dial-up Internet connection.

Java 2: A Beginner s Guide

Java 2: A Beginner s GuideClick here for details
Bestselling author and programming guru Herb Schildt brings you Java 2 essentials in this newly updated introductory guide. Covering the latest I/O classes and features, this book teaches you Java 2 fundamentals through hands-on projects, end-of-module reviews, annotated code samples, and Q&A sections.

Java 2: The Complete Reference: The Complete Reference

Java 2: The Complete Reference: The Complete ReferenceClick here for details
This book is the most complete and up-to-date resource on Java from programming guru, Herb Schildt.

More Java Pitfalls: 50 New Time-Saving Solutions and Workarounds

More Java Pitfalls: 50 New Time-Saving Solutions and WorkaroundsClick here for details
Building on the success of Java Pitfalls, this book provides more specific programming solutions to fifty difficult Java programming problems. Shows experienced programmers how to identify and avoid weaknesses in Java and related J2EE technologies that can cause programs to go haywire Explores advanced topics including networking, XML and Java programming, and the Java Virtual Machine.


From Amazon.com

Here are some books from Amazon.com:

Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

Head First Java, 2nd Edition

By Kathy Sierra

O'Reilly Media
Released: 2009-05-11
Paperback (688 pages)

Head First Java, 2nd Edition
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  • ISBN13: 9780596009205
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description:
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.

The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge.

That's how your brain knows.

And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and its effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.

By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Introduction to Java Programming, Comprehensive (8th Edition)

By Y. Daniel Liang

Prentice Hall
Paperback (1368 pages)

Introduction to Java Programming, Comprehensive (8th Edition)
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Product Description:

Introduction to Java Programming, Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.


Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming.  Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.

Java How to Program: Early Objects Version (8th Edition)

By Harvey M. Deitel

Prentice Hall
Paperback (1560 pages)

Java How to Program: Early Objects Version (8th Edition)
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"The [arrays] exercises are quite sophisticated and interesting. Provides the best combination of conceptual discussion and implementation examples of dynamic binding that I have encountered in a text. Excellent overview of basic networking via Java. Provides the perfect breadth and depth for generics in an entry-level Java class. Provides a good segue into a data structures course – the exercises are excellent." – Ric Heishman, George Mason University

"Beautiful collections of exercises–a nice illustration of how to use Java libraries to generate impressive and stimulating graphics with minimal code and effort. I found the “Making a Difference” exercises to be very nice and tactfully presented." – Amr Sabry, Indiana University

"A comprehensive introduction to programming in Java that covers all major areas of the platform. To me, the best way to understand programming is by example, and this book contains copious, well-described sample code." – Simon Ritter, Sun Microsystems

"Great example of polymorphism and interfaces. Great comparison of recursion and iteration. I found the [Searching and Sorting] chapter to be just right. A very understandable, simplified explanation of Big O–the best I have ever read! A great synthesis of details to help someone create generic data structures. I appreciate the addition of the GUI-based threading issues. Great approach to Java web technologies." – Sue McFarland Metzger, Villanova University

"I’m sure this [ATM] case study will be of immense value to practitioners and students of the object-oriented approach. Demystifies inheritance and polymorphism, and illustrates their use in getting elegant, simple and maintainable code." – Vinod Varma, Astra Infotech Private Limited

Effective Java (2nd Edition)

By Joshua Bloch

Prentice Hall
Paperback (384 pages)

Effective Java (2nd Edition)
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Product Description:

Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

 

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

 

Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

 

Highlights include:

  • New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
  • Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
  • How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
  • Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Starting Out with Java: From Control Structures through Objects (4th Edition)

By Tony Gaddis

Addison Wesley
Paperback (1008 pages)

Starting Out with Java: From Control Structures through Objects (4th Edition)
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Product Description:
Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students get the logic behind developing high-quality programs.

In Starting Out with Java: From Control Structures through Objects, Gaddis covers procedural programming–control structures and methods–before introducing object-oriented programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.

Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic Programmers)

By Ed Burnette

Pragmatic Bookshelf
Paperback (250 pages)

Hello, Android: Introducing Google s Mobile Development Platform (Pragmatic Programmers)
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Product Description:

Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It's inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.

Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, "Hello, Android" will get you creating your first working application: Android's version of "Hello, World."

From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game throughout the course of the book, you'll learn about many aspects of Android programming including user interfaces, multimedia, and the Android life cycle.

This second edition has been completely revised for Android 1.5 (Cupcake) and Android 1.6 (Donut). Every page and example was reviewed and updated for compatibility with the new version. In addition, two new appendixes show you how to create Widgets for the Home screen and publish your application to the Android Market.

If you're a busy developer who'd rather be coding than reading about coding, this book is for you. To help you find what you need to know fast, each chapter ends with a "Fast-Forward" section. These sections provide guidance for where you should go next when you need to read the book out of order.

Pro Android 2

By Sayed Hashimi & Dave MacLean

Apress
Paperback (736 pages)

Pro Android 2
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  • ISBN13: 9781430226598
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description:

Pro Android 2 shows you how to build real-world and fun mobile applications using Google’s latest Android SDK. This new edition is fully updated for Android 2, covering everything from the fundamentals of building applications for embedded devices to advanced concepts such as custom 3D components, OpenGL, and touchscreens including gestures. While other Android development guides simply discuss topics, Pro Android 2 offers the combination of expert insight and real sample applications that work.

  • Discover the design and architecture of the Android SDK through practical examples, and how to build mobile applications using the Android SDK.
  • Explore and use the Android APIs, including those for media and Wi-Fi.
  • Learn about Android 2’s integrated local and web search, handwriting gesture UI, Google Translate, and text-to-speech features.

Pro Android 2 dives deep, providing you with all the knowledge and techniques you need to build mobile applications ranging from games to Google apps, including add-ons to Google Docs. You’ll be able to extend and run the new Google Chrome APIs on the G1, the G2, and other next-generation Google phones and Android-enabled devices.

What you’ll learn

  • How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboard (thanks to Cupcake’s inclusion as of Android 1.5)
  • How to design and architect using Google’s latest Android SDK
  • How to use the Android SDK to write mobile applications for embedded devices
  • How to create 3D graphics with OpenGL and custom components
  • How to build multimedia and game apps using Android’s Media APIs and OpenGL
  • How to use Android’s location-based services, networking (Wi-Fi APIs), and security
  • How to create and allow for more integrated local and web searches
  • How to build handwriting gesture UIs
  • How to incorporate Google Translate into your Android applications

Who is this book for?

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes that readers have a passable understanding of Java, including being able to write classes and handle basic inheritance structures. This book also targets hobbyists.

Table of Contents


Chapter 1: Introducing the Android Computing Platform…1
Chapter 2: Getting Your Feet Wet…25
Chapter 3: Using Resources, Content Providers, and Intents…57
Chapter 4: Building User Interfaces and Using Controls…123
Chapter 5: Working with Menus and Dialogs…171
Chapter 6: Unveiling 2D Animation…217
Chapter 7: Exploring Security and Location-Based Services…243
Chapter 8: Building and Consuming Services…289
Chapter 9: Using the Media Framework and Telephony APIs…327
Chapter 10: Programming 3D Graphics with OpenGL…363
Chapter 11: Managing and Organizing Preferences…421
Chapter 12: Exploring Live Folders…439
Chapter 13: Home Screen Widgets…457
Chapter 14: Android Search…491
Chapter 15: Exploring Text to Speech and Translate APIs…563
Chapter 16: Touchscreens…591
Chapter 17: Titanium Mobile: A WebKit-Based Approach to Android Development…627
Chapter 18: Working with Android Market…661
Chapter 19: Outlook and Resources…675

Check out the authors’ website, www.androidbook.com, for the latest updates and information.

Head First Design Patterns

By Elisabeth Freeman & Bert Bates

O'Reilly Media
Paperback (688 pages)

Head First Design Patterns
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  • ISBN13: 9780596007126
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description:
You're not alone.

At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on... something else. Something more challenging. Something more complex. Something more fun.

You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.

You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern.

Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.

With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.

If you've read a Head First book, you know what to expect - a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.

Computer Science

By J. Glenn Brookshear

Addison-Wesley
Paperback

Computer Science
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Java Software Solutions: Foundations of Program Design (5th Edition)

By John Lewis

Addison Wesley
Paperback (784 pages)

Java Software Solutions: Foundations of Program Design (5th Edition)
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Product Description:
For almost a decade, Java Software Solutions has been the worldwide best-selling textbook for introduction to programming using the Java language. This text is renowned for providing a solid foundation in programming techniques that leads to well-designed object-oriented software. The authors' emphasis on building solid problem solving and solid design skills is bolstered by their integration of a multitude of small and large realistic programming examples.

 
 
 
 
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